Augmented Reality for Balance Rehabilitation in Older Persons: A Scoping Review

Authors

  • Afeef Vehra McMaster University; St Peter’s Hospital
  • Patricia Hewston St Peter’s Hospital; McMaster University
  • Manuela Kunz Queen’s University
  • George Ioannidis St Peter’s Hospital; McMaster University
  • Sophia Matarazzo McMaster University; St Peter’s Hospital
  • Teshan Dias Desinghe St Peter’s Hospital
  • Noorain Mamdani St Peter’s Hospital; McMaster University
  • Alexandra Papaioannou St Peter’s Hospital; McMaster University

DOI:

https://doi.org/10.5770/cgj.29.892

Keywords:

Augmented reality, Older adults, Balance, Rehabilitation, Balance confidence, Fear of falling

Abstract

Background

Falls are a leading cause of injury and loss of independence in older adults. Impaired balance is a modifiable risk factor yet traditional rehabilitation approaches may not fully address balance control. Augmented reality (AR) provides an interactive method to support balance training and fall prevention. This scoping review summarizes key characteristics of AR interventions for balance rehabilitation in older adults, as well as associated outcome measures.

Methods

Literature searches were performed across CENTRAL, CINAHL, EMBASE, Medline, PubMed, ScienceDirect, SCOPUS, and Web of Science from inception to July 2024. Using Arksey and O’Malley’s framework, we included studies meeting the following criteria: (i) older adults (65+), (ii) AR-based balance rehabilitation, (iii) randomized control trials (RCTs) or observational studies, and (iv) outcomes related to balance, balance confidence, or fear of falling, categorized using the Balance Evaluation Systems Test (BESTest) framework. Two reviewers independently screened and extracted data.

Results

Ten studies (six RCTs, four observational) involving 235 participants (ages 64.70-75.8 yrs) met inclusion. AR interventions were delivered 1–5 times/week over 4 to 12 weeks (4–36 total hr), with adherence rates of 83.3% to 100%. The most frequently assessed balance systems were stability in gait (100%) and anticipatory postural adjustments (90%), which improved with AR. Only one study evaluated all balance systems. RCTs showed statistically significant improvements in balance, while observational studies mainly reported associations and trends.

Conclusions
This review highlights AR as a complementary tool for fall prevention, supporting tailored interventions across balance domains. Clinicians may find AR useful for engaging older adults in targeted, functional rehabilitation.

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Published

2026-06-03

How to Cite

1.
Vehra A, Hewston P, Kunz M, Ioannidis G, Matarazzo S, Dias Desinghe T, Mamdani N, Papaioannou A. Augmented Reality for Balance Rehabilitation in Older Persons: A Scoping Review. Can Geriatr J [Internet]. 2026 Jun. 3 [cited 2026 Jun. 4];29(2):124-36. Available from: https://cgjonline.ca/index.php/cgj/article/view/892

Issue

Section

Reviews